Journal of Multimedia Information System
Korea Multimedia Society
Section A

Using Kirkpatrick’s Evaluation Model in a Multimedia-based Blended Learning Environment

Zarina Che Embi1,*, Tse-Kian Neo2, Mai Neo3
1Faculty of Computing &Informatics, Multimedia University, Selangor, Malaysia, zarina.embi@mmu.edu.my
2Multimedia University, Selangor, Malaysia, tkneo@mmu.edu.my
3Multimedia University, Selangor, Malaysia, neo.mai@mmu.edu.my
*Corresponding Author: Zarina Che Embi, FCI, Multimedia University, Malaysia, 603-83125265, zarina.embi@mmu.edu.my.

© Copyright 2017 Korea Multimedia Society. This is an Open-Access article distributed under the terms of the Creative Commons Attribution Non-Commercial License (http://creativecommons.org/licenses/by-nc/4.0/) which permits unrestricted non-commercial use, distribution, and reproduction in any medium, provided the original work is properly cited.

Received: Aug 31, 2017 ; Revised: Sep 8, 2017 ; Accepted: Sep 14, 2017

Published Online: Sep 30, 2017

Abstract

Over the years, there has been much research in blended learning. However, research regarding its use and evaluation is inconsistent, not following any specific evaluation method, and may not be applicable to local students. In this research, a case study was conducted to evaluate the environment based on three levels of Kirkpatrick’s model. Methodological triangulation was the principle of data collection used in which multiple sources of evidence were triangulated to provide insights into this study. Instruments used include surveys, interviews, questionnaires and pre- and post-tests that are guided by Kirkpatrick’s model. The results revealed that students were positive with the learning environment. Students enjoyed learning with multimedia and motivated to learn as well as engaged in the environment. The tests showed significant difference in their learning. Students also perceived that they have transferred their learning from face-to-face lecture into problem-based learning and learning outcome. This research contributes to the field by providing deeper insights into assessments in multimedia-based blended learning environment and empirical evidence on views, attitudes, learning and knowledge transfer of students in higher education.

Keywords: Blended learning; Evaluation; Higher education; Kirkpatrick’s model

I. INTRODUCTION

Educators continually search for better ways to increase student learning outcomes. As the result of a study conducted by Malik and Agarwal [1] to analyse the use of multimedia in several disciplines in higher education, it was discovered that there were many pedagogical issues concerning the failure to increase students’ interest and interaction in the classroom. Hence, it was pointed out that more research was required in the field of multimedia pedagogy so that multimedia form, design and content would not hinder the normal educational process [1]. There exists limited evaluation on the use of multimedia in a blended teaching and learning environment in higher education.

The aim of this research is to evaluate student learning in different multimedia-based classrooms of blended learning in higher education using Kirkpatrick’s model [2]. The different multimedia-based classrooms include face-to-face instruction using PowerPoint slides and problem-based learning. Since the model is widely used to evaluate training in business and industry, this research aims to evaluate blended learning in higher education using Kirkpatrick’s model.

II. BLENDED LEARNING

In the literature, various definitions can be associated with blended learning. In this research, blended learning is defined as the use of different learning strategies with multimedia that include face-to-face instruction with PowerPoint slides and problem-based learning.

There is considerable support in the literature for blended learning. In a study by Hoic-Bozic [3], the blended elearning model was used which combined face-to-face environment and online learning via a Learning Management System. It was discovered that the students were in favour of the approach to learning and their academic achievements were improved compared to the previous offerings of the course that were conducted in classical manner. According to Maryam and Marlia [4], there are several advantages of blended learning over mere face-to-face instruction or online instruction through reviews of the literature, such as increased communication, engagement of face-to-face communication, sense of community, improved academic performance, etc.

III. KIRKPATRICK’S EVALUATION MODEL

In this study, Kirkpatrick’s model is used for evaluation due to its flexibility which can allow educators to determine multiple assessments and methods which also tallies with the standard practice of higher education institutions in Malaysian universities and other universities around the globe. Kirkpatrick’s model has been used extensively to evaluate training programs and as the basis for evaluation of a variety of educational settings [5, 6]. Kirkpatrick suggested four levels at which training programs should be evaluated that represent a sequence of ways to evaluate programs. The four levels are Level 1: Reaction – How did the participants perceive the program? Level 2: Learning – Did the participants manage to learn? Level 3: Behavior – Were the participants able to transfer what they have learned? Level 4: Results – What are the tangible results from the program? [5].

In order to apply this model, it is most desirable to measure from Level 1 to Level 4, but this is usually not possible. From the literature, it was found that less than 10% conducted Level 4 evaluation [7]. Therefore, for this study, Level 1, 2 and parts of Level 3 where possible, were implemented. Level 4 is not implemented in this study as it is also not relevant to the educational context that the instruction was applied [8].

IV. THE STUDY

The study conducts an evaluation using one of the principles of data collection – the use of multiple sources of evidence [9]. Triangulation is the rationale for using multiple sources of evidence. Methodological triangulation was implemented where multiple methods were used to study a single program to enhance the validity of the research findings [10]. Data were collected from various research instruments including student survey, interview and pre- and post-test. The data collection was also guided by Kirkpatrick’s model. Different data were collected according to the requirements for each level of the model.

This study sought university students where the authors were working through a convenience sample approach as the sample was obtainable or convenient to reach [11]. Participants involved students taking a course offered to students of computing, engineering and management consisting of 31 students (Malay, Chinese, Indian and International students). Demographics data were collected at the start of the course to gather data on their background, age, gender, computer self-efficacy, attitude towards the internet, previous experience using a computer technology and application, etc. The majority of the students were in the age ranges of 21 to 25 years old. The number of females in the course outweighed the number of males by one. Half of the students were Malays and in their second year of study while the majority of them were management students. The majority of the students have positive attitude towards the internet, high computer self-efficacy and have experience using a computer technology and application.

There are two types of multimedia-based learning environment - Multimedia-based classroom 1 (M1) and Multimedia-based classroom 2 (M2). In M1, the lecturer used multimedia-based content in the form of power point slides presentation which was projected from a PC, onto the white screen in front of the classroom using a projector. In M2, a project was given to them at the start of the course (in the first week of the trimester) and they had to complete it by the end of the course (14 weeks). They would form groups of four to five members and proposed a topic of their choice. Students would have to create an interactive application using multimedia technology. Throughout the development process, they had to utilize any knowledge gained from M1 as well as from other sources mainly the internet in order to transfer the knowledge to the project. Students had to create an interactive multimedia application as a final step of their multimedia project development.

A survey was given to gauge their reaction to both learning experience. Interview with 20% of the sample was conducted to obtain their perceptions. Students were also administered with pre- and post-test to assess learning that had been gained. Questionnaire was given to obtain their perception on any transfer of learning that has occurred at the end of the course as part of the evaluation guided by Kirkpatrick’s model.

V. RESULTS

5.1. Results of Level 1
5.1.1. Survey Results

Students were given a survey to gather their reaction or attitude in blended learning which is in accordance with Level 1 of Kirkpatrick’s model. The 5-point Likert scale survey (1=Strongly Disagree, 2=Disagree, 3=Not Sure, 4=Agree and 5=Strongly Agree) contained items according to the dimensions in learning that are commonly found in the literature i.e. Learning with multimedia, Motivation, Engagement, Good design and Quality of instructor and learning activity [12-17]. The survey was analysed using SPSS to determine the reliability of the survey or the Cronbach’s Alpha. The Cronbach’s Alpha coefficients were more than 0.6 in all dimensions, so it was deemed as reliable [18].

Table 1 and 2 depict the results of the survey on the student’s responses in terms of the five dimensions, with M representing the mean, p representing percentage of students’ responding positively towards the items and the standard deviation of the responses, in descending order of the mean. The grand mean and Cronbach’s Alpha are also shown for every dimension.

Table 1. Results of Level 1 survey – M1
Item Dimension Mean %(p) Std. Dev.
Learning with multimedia
1 Multimedia made understanding the content better 4.06 80.6 .680
2 Multimedia made learning fun and motivating 4.03 80.6 .657
3 I was able to learn better with multimedia content 4.00 83.9 .577
4 Learning with multimedia was appealing to me 3.90 74.2 .651
5 The multimedia environment managed to hold my attention 3.87 74.2 .619
Grand mean = 3.97
Alpha = 0.834
Motivation
6 Rank your overall satisfaction of this type of learning (face-to-face instruction using ppt slides) 3.94 74.2 .772
7 I enjoyed learning in this environment 3.90 80.6 .539
8 I prefer learning in this environment 3.77 71.0 .669
9 I was motivated to learn in this environment 3.74 71.0 .631
Grand mean = 3.84
Alpha = 0.771
Engagement
10 I found learning in this environment interesting 3.87 71.0 .885
11 I found learning in this environment engaging 3.77 71.0 .560
12 I was not bored with this method of learning 3.74 61.3 .965
13 I felt excited to learn in this environment 3.74 71.0 .631
Grand mean = 3.78
Alpha = 0.767
Good design
14 I liked the colour of the interface 3.90 74.2 .651
15 The slides provided sufficient interactivity for me 3.87 74.2 .619
16 The interface was clear and well designed 3.87 77.4 .562
17 The interface was attractive and appealing to me 3.74 74.2 .445
18 The design of the interface was suitable for me to learn the content 3.68 67.7 .475
19 I found the graphical user interface or GUI user friendly 3.55 54.8 .624
Grand mean = 3.77
Alpha = 0.616
Quality of instructor
20 The lecturer was able to assist me with my questions 4.13 90.3 .562
21 The presence of the lecturer helped me learn the content better 4.03 80.7 .657
22 The lecturer was accessible when I needed help 4.00 80.7 .632
23 I felt confident learning with my lecturer present in the room 3.97 74.2 .706
Grand mean = 4.03
Alpha = 0.772
Download Excel Table
Table 2. Results of Level 1 survey – M2
Item Dimension Mean(M) %(p) Std. Dev.
Learning with multimedia
1 Learning with multimedia was appealing to me 4.14 88.9 .593
2 Multimedia projects made learning fun 4.06 86.1 .583
3 Doing multimedia projects was a great way to learn 3.94 86.1 .583
4 I prefer learning through multimedia projects 3.92 86.1 .554
Grand mean = 4.00
Alpha = 0.697
Motivation
5 The project was challenging yet stimulating to do 3.97 83.3 .560
6 Rank your overall satisfaction of this type of learning (project-based learning) 3.94 83.3 .532
7 The project motivated me in learning 3.92 91.7 .280
8 I enjoyed working on a project like this 3.81 72.2 .577
Grand mean = 3.91
Alpha = 0.645
Engagement
9 I felt excited to learn in this environment 4.06 94.4 .410
10 I found learning in this environment interesting 3.94 88.9 .410
11 I was not bored with this method of learning 3.92 80.6 .554
12 I found learning in this environment engaging 3.86 80.6 .593
Grand mean = 3.94
Alpha = 0.708
Good design
13 The project was well designed 4.03 88.9 .506
14 The design of the project was suitable for me 3.89 80.6 .622
15 The project was good 3.86 77.8 .639
16 All tasks were able to be completed on time 3.83 83.3 .775
Grand mean = 3.90
Alpha = 0.714
Quality of learning activity
17 We were able to contribute our creative ideas in the group 4.03 88.9 .609
18 My group supported and helped resolve member’s problems 4.03 88.9 .696
19 My group encouraged positive contributions from each member 4.03 94.4 .377
20 There was a lot of team spirit in this group 3.92 83.3 .604
Grand mean = 4.00
Alpha = 0.823
Download Excel Table

Results showed that students had positive reaction towards all the learning dimensions to enhance learning in M1. Students have positive reactions as the use of multimedia elements and good design of the traditional method provided them with engagement and ease of following. The quality of the instructor could help them learn the course better in face-to-face instruction using the PowerPoint slides.

It can be seen from the survey results that students reacted positively towards M2 in terms of the five dimensions to enhance learning. The findings indicate that students generally liked the environment where they could be engaged and motivated to learn with multimedia to solve a given problem. Good design and quality of learning activity like teamwork were among the important indicators of a well-received problem-based learning environment.

5.1.2. Interview Results

The experiences and perceptions of the blended learning environment as stated by a few students in interviews are reported in this section. This evaluation is in accordance with Level 1 of Kirkpatrick’s model where student’s reaction was further investigated. The interviews occurred after the end of the course. The interviews were semistructured and following the guide that had been prepared. About 20%(six) of the students were interviewed.

Students were asked to explain why they liked or disliked learning in M1. Four of them responded positively as they thought that it was the best way to learn as it was the traditional method of learning and multimedia provided better understanding. This learning could make them understand better because they could ask the lecturer to further explain or just refer to the slides and it depended on the lecturer to guide the learning process. This type of learning also served as good study notes for them so they could focus on important parts. It managed to engage them because it was conducted in a classroom where they could follow the lecturer’s pace. Nevertheless, one student didn’t really like it because it was boring sometimes and there was this one student who gave a very negative reaction by saying that she hated it. The responses can be categorised into themes of learning with multimedia, engagement and quality of instructor. Table 3 shows their responses in these themes.

Table 3. Interview feedback for M1
Respondent Feedback Theme
1 From 1 to 10 scale, i would give it an 8.1 think it’s the best way in learning process. Multimedia makes the process better and easier to be understood. Learning with multimedia
2 Yes i like it too especially the one with the video. PPT slides also serves as good study notes especially for final exam. It gives student the important parts to focus on exam Engagement
3 Yes. I like this method of learning. It gives better understanding with the guide of lecturer in class. Quality of instructor
4 I like but sometimes it can be good sometimes it can be boring, depending on the lecturer
5 Not really like it because sometimes it’s very boring when i see all the text inside the slides Negative
6 I hate it, because I have to attend the class and sit down for the whole hours and listen to the lecturer, while I can’t even imagine what if it is look like on the pc, and thinking either I can handle the software or not. I think lecture should be in lab later on. More convenient.
Download Excel Table

Students were also asked to further explain on their likes or dislikes of learning in M2. All of them liked the environment because they could gain new experience and gain more knowledge by applying it. Their feedback can be categorised as experience/knowledge, better understanding and quality of learning activity. They could learn better with the help of other group members when working in a group. The topics that have been covered in other environments could be applied in the project. It was perceived to expose them to real world projects in the future, gained the required skills and understand all the other content that they needed to apply in order to finish the project. As such, it could test the lesson that they have acquired through the other learning environments and felt the exposure to real world industries as depicted in Table 4.

Table 4. Interview feedback for M2
Respondent Feedback Theme
1 Of course. Whenever you do or in a project team, definitely there’s a new experience or knowledge gained in the making process. Whether individual or group project, it depends on the project. For a big project that requires lots of manpower, i could use some hands. This will ensure the project will be efficiently managed. Experience/knowledge
2 I like to do a project in this course because it exposes me to the futuristic application using adobe flash specifically so that more knowledge based on multimedia will be obtained for my future undertaking in multimedia courses. I like to do in a group so that team members can share and discuss everything that related to the project application itself.
3 I like it a lot because it gives me the real experience and hands on experience to do the task on the project. It also kind of the preparation for the real world. I prefer individual, it is easier to manage the work including time management, task, etc.
4 Yes, because from here i can understand all other software application to finish the project. All the required software application which is very important in skill next time when i come out to work. I prefer individual project because it’s easier to focus on personal idea and don’t have pressure other group member who don’t want to do their work Better understanding
5 Yes i like it, can learn many things and understand better. I prefer working as a group&bcoz can learn with each other, help each other if we facing problem and finish the project in short period.
6 Yes, it test out what I have learn through the course. And I able to expose myself to real world industries. I like individual, because when you were appointed as the group leader, people expect more from you. Quality of learning activity
Download Excel Table
5.2. Results of Level 2
5.2.1. Pre- and Post-test Results

Pre-tests and post-tests were conducted for M1 while post-test only was conducted for M2. Pre-test was given in M1 because the knowledge was not totally new to the students based on the findings from the demographics survey. However, knowledge in M2 was considered new as they were never exposed to similar project before. Test is used to measure student’s learning in accordance with Level 2 of Kirkpatrick’s model. The normality test is used to determine whether the sample has a normal distribution before testing the significance of the mean score for the test. As recommended for sample sizes that are less than 50, it is more reliable to use Shapiro-Wilk test [19]. Table 5 and 6 show that the p value is below 0.05 which is statistically significant, hence it is assumed that the sample is not normally distributed.

Table 5. Normality test result in M1
Shapiro-Wilk
Statistic Df Sig.
Pre-test .944 31 .108
Post-test .910 31 .013**

Significant at p < 0.05

Download Excel Table
Table 6. Normality test result in M2
Shapiro-Wilk
Statistic Df Sig.
Post-test .911 31 .013**

Significant at p < 0.05

Download Excel Table

Therefore, after the pre-tests and post-tests have been conducted for M1, their means are compared using Wilcoxon Signed-Ranks Test whereas for M2, One-sample Wilcoxon Signed-Ranks Test is used to test the significance of the means against the hypothetical mean of 10.00 (50% of post-test score). It is assumed that the means are equal to the medians when using this test. Table 7 and 8 show the results of the tests.

Table 7. Wilcoxon Signed Ranks test of learning in M1
Pre-test(M =8.06)
Post-test Z = −4.896a
(M =10.87) p = 0.000**

Based on negative ranks.

Significant at p < 0.05

Download Excel Table
Table 8. One-sample Wilcoxon Signed Ranks test of learning in M2
Hypothetical Mean (M = 10.00)
Post-test Z = −2.069a
(M = 10.90) p = 0.039**

Based on negative ranks.

Significant at p < 0.05

Download Excel Table

Using this method, statistical significance is accepted where p is less than 0.05 (p<0.05) when testing for 95% confidence. Hence, there is a statistically significant difference of pre-test/hypothetical mean and post-test in M1 and M2 as p values are less than 0.05. This indicates that students have actually made significant progress in their learning process after being exposed to this blended learning environment. This result is similar with existing literature where students have shown significant learning. This result is consistent with their positive reaction found in Level 1.

5.3. Results of Level 3
5.3.1. Questionnaire Results

In order to gain insight on whether students have transferred the knowledge from the lectures to the project and learning outcome, questionnaire was used to obtain their perception on their transfer of learning according to Level 3 of Kirkpatrick’s model. Most of them felt that all or some of the learning has been transferred. There were a small number of students who did not feel that they have transferred the knowledge due to various reasons including slow learner and confusion.

Students perceived that all of the knowledge was transferred to the project and learning outcome as they could relate and apply the concepts learned in the face-toface instruction using PowerPoint slides. The content learned was applied into the problem-based learning and learning outcome was perceived to be achieved:

  • Student 1: “Of course, we have applied all of the principles on the project”

  • Student 2: “Yes because it made me understand more and apply animation from face-to-face”

  • Student 3: “Yes I’ve transferred the principles and technique learned”

Students felt that they could only transfer some of the knowledge because they wanted to keep it simple or did not understand how to apply in the project and learning outcome:

  • Student 1: “Yes but not all as we keep our work simple and use less colour”

  • Student 2: “Some sort of it. We use basic animation only”

  • Student 3: “Yes, I think half only because cannot understand some parts to apply”

However, there were five students who did not feel that they have transferred the knowledge but did not give any comment, not sure or due to being slow learner or it was confusing:

  • Student 1: “Not sure, I admit I’m a bit slow in this”

  • Student 2: “Not really, even though it is helpful but sometimes confusing”

  • Student 3: “No, did not understand well”

VI. CONCLUSION

The study has demonstrated that it is possible to evaluate a blended learning environment using Kirkpatrick’s model by combining several methods of data collection. Overall, students were generally satisfied with the learning environment. They were found to significantly learn from the test results. They also perceived that they were able to transfer the knowledge gained from the lectures. As such, research contribution that resulted from this study include the deeper insights into assessments in multimedia-based blended learning environment and the empirical evidence on the evaluation of the learning environment in higher education that has been demonstrated based on the three levels of Kirkpatrick’s model. Although there are some limitations in this study, it has provided empirical evidence on views, attitudes, learning and knowledge transfer of students in blended learning.

Acknowledgement

We would like to thank our university for providing much support during the research.

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