Table 3. Scene 1 output log with a behavior tree.
Log
1
Act: Patrol
2
Dec: Is it enemy?: True
4
isDefensible: True
5
Dec: Is it defensible?: True
6
Act: Take Gun
7
Act: Target Enemy
8
Act: Fire
9
...
10
Act: Take gun
11
isDefensible: False
12
Act: Target enemy
13
Act: Fire